// $MinimumShaderProfile: ps_2_0 sampler s0 : register(s0); #define const_1 ( 16.0 / 255.0) #define const_2 (255.0 / 219.0) float4 main(float2 tex : TEXCOORD0) : COLOR { // original pixel float4 c0 = tex2D(s0, tex); return ((c0 - const_1) * const_2); }