// $MinimumShaderProfile: ps_2_0 // This shader should be run as a pre-resize pixel shader. sampler s0 : register(s0); float4 main(float2 tex : TEXCOORD0) : COLOR { float2 coordT = float2(tex.x, tex.y*0.5); float2 coordB = float2(tex.x, tex.y*0.5+0.5); return float4(tex2D(s0, coordT).r, tex2D(s0, coordB).gbb); }