// $MinimumShaderProfile: ps_4_0 // Run this shader before scaling. Texture2D tex : register(t0); SamplerState samp : register(s0); cbuffer PS_CONSTANTS : register(b0) { float2 pxy; float width; float height; uint counter; float clock; }; #define const_1 ( 16.0 / 255.0) #define const_2 (255.0 / 219.0) float4 main(float4 pos : SV_POSITION, float2 coord : TEXCOORD) : SV_Target { // original pixel float4 c0 = tex.Sample(samp, coord); if (width <= 1024 && height <= 576) { return ((c0 - const_1) * const_2); } else { return c0; } }