// $MinimumShaderProfile: ps_4_0 // Run this shader before scaling. Texture2D tex : register(t0); SamplerState samp : register(s0); cbuffer PS_CONSTANTS : register(b0) { float px; float py; float width; float height; uint counter; float clock; }; float4 main(float4 pos : SV_POSITION, float2 coord : TEXCOORD) : SV_Target { float4 c0 = tex.Sample(samp, coord); float4 c1 = tex.Sample(samp, coord - float2(0, py)); float4 c2 = tex.Sample(samp, coord + float2(0, py)); c0 = (c0 * 2 + c1 + c2) / 4; return c0; }