// $MinimumShaderProfile: ps_4_0 Texture2D tex : register(t0); SamplerState samp : register(s0); float4 main(float4 pos : SV_POSITION, float2 coord : TEXCOORD) : SV_Target { float c = dot(tex.Sample(samp, coord), float4(0.2, 0.6, 0.1, 0.1)); return float4(0, c, 0, 0); }