// $MinimumShaderProfile: ps_2_0 // Run this shader before scaling. sampler s0 : register(s0); float4 p0 : register(c0); #define height (p0[1]) float4 main(float2 tex : TEXCOORD0) : COLOR { float4 c0 = tex2D(s0, tex); float2 h = float2(0, 1 / height); float4 c1 = tex2D(s0, tex - h); float4 c2 = tex2D(s0, tex + h); c0 = (c0 * 2 + c1 + c2) / 4; return c0; }