// $MinimumShaderProfile: ps_2_0 // This shader should be run as a pre-resize pixel shader. sampler s0 : register(s0); float4 main(float2 tex : TEXCOORD0) : COLOR { float2 coordL = float2(tex.x*0.5, tex.y); float2 coordR = float2(tex.x*0.5+0.5, tex.y); return float4(tex2D(s0, coordL).r, tex2D(s0, coordR).gbb); }