// $MinimumShaderProfile: ps_4_0 Texture2D tex : register(t0); SamplerState samp : register(s0); float4 main(float4 pos : SV_POSITION, float2 coord : TEXCOORD) : SV_Target { float4 c = float4(1, 1, 1, 1) - tex.Sample(samp, coord); return c; }