// letterbox=ps_2_0 // Code from MPC sampler s0 : register(s0); float4 p0 : register(c0); #define width (p0[0]) #define height (p0[1]) float4 main(float2 tex : TEXCOORD0) : COLOR { float2 ar = float2(16, 9); float h = (1 - width/height * ar.y/ar.x) / 2; if(tex.y >= h && tex.y <= 1-h) return tex2D(s0, tex); return float4(0, 0, 0, 0); }